RectangularBase3D Class¶
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class
plask.mesh.
RectangularBase3D
¶ Base class for 3D rectangular meshes.Do not use it directly.
Subclasses¶
Boundary |
Generic boundary specification for RectangularBase3D mesh |
BoundaryConditions |
Set of boundary conditions. |
Methods¶
Back () |
Back side of the mesh for setting boundary conditions |
BackOf (object[, path]) |
Boundary back of specified object |
Bottom () |
Bottom side of the mesh for setting boundary conditions |
BottomOf (object[, path]) |
Boundary bottom of specified object |
Front () |
Front side of the mesh for setting boundary conditions |
FrontOf (object[, path]) |
Boundary in front of specified object |
Left () |
Left side of the mesh for setting boundary conditions |
LeftOf (object[, path]) |
Boundary left of specified object |
Right () |
Right side of the mesh for setting boundary conditions |
RightOf (object[, path]) |
Boundary right of specified object |
Top () |
Top side of the mesh for setting boundary conditions |
TopOf (object[, path]) |
Boundary top of specified object |
Descriptions¶
Method Details¶
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static
RectangularBase3D.
Back
()¶ Back side of the mesh for setting boundary conditions
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static
RectangularBase3D.
BackOf
(object, path=None)¶ Boundary back of specified object
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static
RectangularBase3D.
Bottom
()¶ Bottom side of the mesh for setting boundary conditions
-
static
RectangularBase3D.
BottomOf
(object, path=None)¶ Boundary bottom of specified object
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static
RectangularBase3D.
Front
()¶ Front side of the mesh for setting boundary conditions
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static
RectangularBase3D.
FrontOf
(object, path=None)¶ Boundary in front of specified object
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static
RectangularBase3D.
Left
()¶ Left side of the mesh for setting boundary conditions
-
static
RectangularBase3D.
LeftOf
(object, path=None)¶ Boundary left of specified object
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static
RectangularBase3D.
Right
()¶ Right side of the mesh for setting boundary conditions
-
static
RectangularBase3D.
RightOf
(object, path=None)¶ Boundary right of specified object
-
static
RectangularBase3D.
Top
()¶ Top side of the mesh for setting boundary conditions
-
static
RectangularBase3D.
TopOf
(object, path=None)¶ Boundary top of specified object