Triangular2D Class¶
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class
plask.mesh.
Triangular2D
¶ Two-dimensional triangular mesh
Subclasses¶
Builder |
Allows for adding triangles to the mesh.Triangular2D effectively |
Element |
Element (FEM-like, triangle) of the mesh.Triangular2D |
Elements |
Element list in the mesh.Triangular2D |
Methods¶
Bottom () |
Bottom edge of the mesh for setting boundary conditions |
BottomOf (object[, path]) |
Boundary bottom of specified object |
Edge () |
Whole edge (outer and inner) of the mesh for setting boundary conditions |
EdgeOf (object[, path]) |
Edge of specified object (and edge of mesh holes inside the object) |
Left () |
Left edge of the mesh for setting boundary conditions |
LeftOf (object[, path]) |
Boundary left of specified object |
Right () |
Right edge of the mesh for setting boundary conditions |
RightOf (object[, path]) |
Boundary right of specified object |
Top () |
Top edge of the mesh for setting boundary conditions |
TopOf (object[, path]) |
Boundary top of specified object |
Descriptions¶
Method Details¶
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static
Triangular2D.
Bottom
()¶ Bottom edge of the mesh for setting boundary conditions
-
static
Triangular2D.
BottomOf
(object, path=None)¶ Boundary bottom of specified object
-
static
Triangular2D.
Edge
()¶ Whole edge (outer and inner) of the mesh for setting boundary conditions
-
static
Triangular2D.
EdgeOf
(object, path=None)¶ Edge of specified object (and edge of mesh holes inside the object)
-
static
Triangular2D.
Left
()¶ Left edge of the mesh for setting boundary conditions
-
static
Triangular2D.
LeftOf
(object, path=None)¶ Boundary left of specified object
-
static
Triangular2D.
Right
()¶ Right edge of the mesh for setting boundary conditions
-
static
Triangular2D.
RightOf
(object, path=None)¶ Boundary right of specified object
-
static
Triangular2D.
Top
()¶ Top edge of the mesh for setting boundary conditions
-
static
Triangular2D.
TopOf
(object, path=None)¶ Boundary top of specified object