Rectangular3D Class¶
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class
plask.mesh.Rectangular3D(ordering='012')¶ -
class
plask.mesh.Rectangular3D(axis0, axis1, axis2, ordering='012') -
class
plask.mesh.Rectangular3D(geometry, ordering='012') Three-dimensional mesh
create empty mesh
create mesh with axes supplied as mesh.OrderedAxis
create coarse mesh based on bounding boxes of geometry objects
ordering can be any a string containing any permutation of and specifies ordering of the mesh points (last index changing fastest).
Subclasses¶
Boundary |
Generic boundary specification for RectangularBase3D mesh |
BoundaryConditions |
Set of boundary conditions. |
DivideGenerator |
Generator of Rectilinear3D mesh by simple division of the geometry. |
Element |
Element (FEM-like, rectangular) of the Rectangular3D mesh |
Elements |
Element list in the Rectangular3D mesh |
RegularGenerator |
Generator of Rectilinear3D mesh with lines at transverse edges of all objects and fine regular division of each object with spacing approximately equal to specified spacing |
SimpleGenerator |
Generator of Rectangular3D mesh with lines at edges of all objects. |
SmoothGenerator |
Generator of Rectilinear3D mesh with dense sampling at edges and smooth change of element size. |
Methods¶
Back() |
Back side of the mesh for setting boundary conditions |
BackOf(object[, path]) |
Boundary back of specified object |
Bottom() |
Bottom side of the mesh for setting boundary conditions |
BottomOf(object[, path]) |
Boundary bottom of specified object |
Front() |
Front side of the mesh for setting boundary conditions |
FrontOf(object[, path]) |
Boundary in front of specified object |
Left() |
Left side of the mesh for setting boundary conditions |
LeftOf(object[, path]) |
Boundary left of specified object |
Right() |
Right side of the mesh for setting boundary conditions |
RightOf(object[, path]) |
Boundary right of specified object |
Top() |
Top side of the mesh for setting boundary conditions |
TopOf(object[, path]) |
Boundary top of specified object |
copy() |
Make a copy of this mesh |
get_midpoints() |
Get new mesh with points in the middles of of elements of this mesh |
index(index0, index1, index2) |
Return single index of the point indexed with index0, index1, and index2 |
index0(index) |
Return index in the first axis of the point with given index |
index1(index) |
Return index in the second axis of the point with given index |
index2(index) |
Return index in the third axis of the point with given index |
major_index(index) |
Return index in the major axis of the point with given index |
middle_index(index) |
Return index in the middle axis of the point with given index |
minor_index(index) |
Return index in the minor axis of the point with given index |
set_optimal_ordering() |
Set the optimal ordering of the points in this mesh |
Attributes¶
axis0 |
The first (longitudinal) axis of the mesh |
axis1 |
The second (transverse) axis of the mesh |
axis2 |
The third (vertical) axis of the mesh |
axis_long |
The first (longitudinal) axis of the mesh, alias for axis0 |
axis_tran |
The second (transverse) axis of the mesh, alias for axis1 |
axis_vert |
The third (vertical) axis of the mesh, alias for axis2 |
dim |
|
elements |
Element list in the mesh |
index_long |
Alias for index0 |
index_tran |
Alias for index1 |
index_vert |
Alias for index2 |
major_axis |
The slowest changing axis |
medium_axis |
The middle changing axis |
minor_axis |
The quickest changing axis |
ordering |
Ordering of the points in this mesh |
Descriptions¶
Method Details¶
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static
Rectangular3D.Back()¶ Back side of the mesh for setting boundary conditions
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static
Rectangular3D.BackOf(object, path=None)¶ Boundary back of specified object
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static
Rectangular3D.Bottom()¶ Bottom side of the mesh for setting boundary conditions
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static
Rectangular3D.BottomOf(object, path=None)¶ Boundary bottom of specified object
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static
Rectangular3D.Front()¶ Front side of the mesh for setting boundary conditions
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static
Rectangular3D.FrontOf(object, path=None)¶ Boundary in front of specified object
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static
Rectangular3D.Left()¶ Left side of the mesh for setting boundary conditions
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static
Rectangular3D.LeftOf(object, path=None)¶ Boundary left of specified object
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static
Rectangular3D.Right()¶ Right side of the mesh for setting boundary conditions
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static
Rectangular3D.RightOf(object, path=None)¶ Boundary right of specified object
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static
Rectangular3D.Top()¶ Top side of the mesh for setting boundary conditions
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static
Rectangular3D.TopOf(object, path=None)¶ Boundary top of specified object
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Rectangular3D.copy()¶ Make a copy of this mesh
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Rectangular3D.get_midpoints()¶ Get new mesh with points in the middles of of elements of this mesh
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Rectangular3D.index(index0, index1, index2)¶ Return single index of the point indexed with index0, index1, and index2
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Rectangular3D.index0(index)¶ Return index in the first axis of the point with given index
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Rectangular3D.index1(index)¶ Return index in the second axis of the point with given index
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Rectangular3D.index2(index)¶ Return index in the third axis of the point with given index
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Rectangular3D.major_index(index)¶ Return index in the major axis of the point with given index
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Rectangular3D.middle_index(index)¶ Return index in the middle axis of the point with given index
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Rectangular3D.minor_index(index)¶ Return index in the minor axis of the point with given index
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Rectangular3D.set_optimal_ordering()¶ Set the optimal ordering of the points in this mesh
Attribute Details¶
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Rectangular3D.axis0¶ The first (longitudinal) axis of the mesh
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Rectangular3D.axis1¶ The second (transverse) axis of the mesh
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Rectangular3D.axis2¶ The third (vertical) axis of the mesh
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Rectangular3D.dim= 3¶
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Rectangular3D.elements¶ Element list in the mesh
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Rectangular3D.major_axis¶ The slowest changing axis
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Rectangular3D.medium_axis¶ The middle changing axis
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Rectangular3D.minor_axis¶ The quickest changing axis
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Rectangular3D.ordering¶ Ordering of the points in this mesh