RectangularBase3D Class¶
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class
plask.mesh.RectangularBase3D¶ Base class for 3D rectangular meshes.Do not use it directly.
Subclasses¶
Boundary |
Generic boundary specification for RectangularBase3D mesh |
BoundaryConditions |
Set of boundary conditions. |
Methods¶
Back() |
Back side of the mesh for setting boundary conditions |
BackOf(object[, path]) |
Boundary back of specified object |
Bottom() |
Bottom side of the mesh for setting boundary conditions |
BottomOf(object[, path]) |
Boundary bottom of specified object |
Front() |
Front side of the mesh for setting boundary conditions |
FrontOf(object[, path]) |
Boundary in front of specified object |
Left() |
Left side of the mesh for setting boundary conditions |
LeftOf(object[, path]) |
Boundary left of specified object |
Right() |
Right side of the mesh for setting boundary conditions |
RightOf(object[, path]) |
Boundary right of specified object |
Top() |
Top side of the mesh for setting boundary conditions |
TopOf(object[, path]) |
Boundary top of specified object |
Descriptions¶
Method Details¶
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static
RectangularBase3D.Back()¶ Back side of the mesh for setting boundary conditions
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static
RectangularBase3D.BackOf(object, path=None)¶ Boundary back of specified object
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static
RectangularBase3D.Bottom()¶ Bottom side of the mesh for setting boundary conditions
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static
RectangularBase3D.BottomOf(object, path=None)¶ Boundary bottom of specified object
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static
RectangularBase3D.Front()¶ Front side of the mesh for setting boundary conditions
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static
RectangularBase3D.FrontOf(object, path=None)¶ Boundary in front of specified object
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static
RectangularBase3D.Left()¶ Left side of the mesh for setting boundary conditions
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static
RectangularBase3D.LeftOf(object, path=None)¶ Boundary left of specified object
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static
RectangularBase3D.Right()¶ Right side of the mesh for setting boundary conditions
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static
RectangularBase3D.RightOf(object, path=None)¶ Boundary right of specified object
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static
RectangularBase3D.Top()¶ Top side of the mesh for setting boundary conditions
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static
RectangularBase3D.TopOf(object, path=None)¶ Boundary top of specified object