Triangular2D Class¶
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class
plask.mesh.Triangular2D¶ Two-dimensional triangular mesh
Subclasses¶
Builder |
Allows for adding triangles to the mesh.Triangular2D effectively |
Element |
Element (FEM-like, triangle) of the mesh.Triangular2D |
Elements |
Element list in the mesh.Triangular2D |
Methods¶
Bottom() |
Bottom edge of the mesh for setting boundary conditions |
BottomOf(object[, path]) |
Boundary bottom of specified object |
Edge() |
Whole edge (outer and inner) of the mesh for setting boundary conditions |
EdgeOf(object[, path]) |
Edge of specified object (and edge of mesh holes inside the object) |
Left() |
Left edge of the mesh for setting boundary conditions |
LeftOf(object[, path]) |
Boundary left of specified object |
Right() |
Right edge of the mesh for setting boundary conditions |
RightOf(object[, path]) |
Boundary right of specified object |
Top() |
Top edge of the mesh for setting boundary conditions |
TopOf(object[, path]) |
Boundary top of specified object |
Descriptions¶
Method Details¶
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static
Triangular2D.Bottom()¶ Bottom edge of the mesh for setting boundary conditions
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static
Triangular2D.BottomOf(object, path=None)¶ Boundary bottom of specified object
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static
Triangular2D.Edge()¶ Whole edge (outer and inner) of the mesh for setting boundary conditions
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static
Triangular2D.EdgeOf(object, path=None)¶ Edge of specified object (and edge of mesh holes inside the object)
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static
Triangular2D.Left()¶ Left edge of the mesh for setting boundary conditions
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static
Triangular2D.LeftOf(object, path=None)¶ Boundary left of specified object
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static
Triangular2D.Right()¶ Right edge of the mesh for setting boundary conditions
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static
Triangular2D.RightOf(object, path=None)¶ Boundary right of specified object
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static
Triangular2D.Top()¶ Top edge of the mesh for setting boundary conditions
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static
Triangular2D.TopOf(object, path=None)¶ Boundary top of specified object